Willkommen auf Tulak Hord, wer noch Chars in den T3-M4 Gilden hat, kann diese jetzt wieder in unsere VC Gilden holen.

SWTOR: 3.1 auf dem Testserver Infos etc pp hier

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    • Afiekoenei Iopeacafin schrieb:

      So , heute gab es einen neuen Patch auf dem Testserver , der Mount im bewegen Cast ist ne globale Freischaltung und es gibt 2 neue HM Fps Blutjagd und Schlacht um Rishi sind jetzt als HM verfügbar.

      Quelle


      Wie geil, wie ich ein paar Post früher schrieb wird das vielleicht doch global Vermächtnis, hätte nicht gedacht das EA so zuvorkommend ist, eine Überraschung zweifelsohne und eine angenehme noch dazu.
    • Und der PTS ist auch schon wieder offline , macht euch auf einige neue Bugs gefasst , mit dem Livegehen dieses Patches :P .

      Er wird mit 3.1.1 wiederkommen , also vermutlich in 2-3 Wochen , dort wird es dann Änderungen für den Wächter / Marodeur geben unter anderem , ob noch was anderes kommen wird , ist noch nicht bekannt .

      3.1 PTS Closed
    • Und der PTS scheint wieder da zu sein mit 3.1.1 , gibt mal wieder einige Änderungen, diesmal für die Wächter / Maros und für die Soldaten / Kopfgeldjäger :

      Jedi Knight
      Sentinel

      Just Pursuit has been redesigned: Leg Slash immobilizes the target for 3 seconds. This immobilizing effect cannot be applied to
      the same target more than once every 10 seconds.

      Removed the Stagger Skillful Utility.

      New Skillful Utility: Reining Reach. Reining Reach increases the range of Leg Slash to 10 meters and reduces its focus cost by 2.

      Removed the health penalty from Guarded by the Force. Additionally, the base cooldown of Guarded by the Force has been increased by 60
      seconds.

      Sith Warrior
      Marauder

      Inescapable has been redesigned: Crippling Slash immobilizes the target for 3 seconds. This immobilizing effect cannot be
      applied to the same target more than once every 10 seconds.

      Removed the Stagger Skillful Utility.

      New Skillful Utility: Maiming Reach. Maiming Reach increases the range of Crippling Slash to 10 meters and reduces its rage cost by 2.

      Removed the health penalty from Undying Rage. Additionally, the base cooldown of Undying Rage has been increased by 60 seconds.

      Bounty Hunter

      Unload is now exclusive to the Mercenary Advanced Class and can be trained at level 15.

      Flame Thrower can now be trained at level 3 (previously 8) and Death from Above can now be trained at level 8 (previously 10).

      All Bounty Hunters may want to visit their class trainer to make sure they have the highest ranks of all the affected abilities mentioned
      above.

      Trooper

      Full Auto is now exclusive to the Commando Advanced Class and can be trained at level 15.

      Pulse Cannon can now be trained at level 3 (previously 8) and Mortar Volley can now be trained at level 8 (previously 10).

      All Troopers may want to visit their class trainer to make sure they have the highest ranks of all the affected abilities mentioned above.

      Die Erklärungen für die Soldaten / Kopfgeldjägeränderung sind hier zu finden.

      Volle Patchnotes hier zu finden.
    • Bewacht von der Macht jetzt um einiges brauchbarer, dafür mit höheren CD.
      Ob das mit dem Root die momentane Situation im PvP verbessert bezweifle ich mal, wen man zurückgeworfen wird und im root steht kann man den Gegner zwar seinerseits rooten aber nach wie vor keinen Schaden machen, sondern wie bisher, rumstehen, warten bis der root/slow ausgelaufen ist und dann dem Gegner wieder zulaufen um wieder rausgekickt zu werden.
      Zumal mir so ein root ziemlich sinnfrei erscheint in Zeiten von Stellung halten und Machttempo.
      Verfallen wir nicht in den Fehler, bei jedem Andersmeinenden entweder an seinem Verstand oder an seinem guten Willen zu zweifeln.
      (Otto von Bismarck, dt. Politiker)

      Am sichersten wird man getäuscht, wenn man sich für schlauer hält als alle anderen.
      (Francois de la Rochefoucauld, franz. Schriftsteller)

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Fenroth ()

    • So und mal wieder nen kleines Update und in dem Link unten sind auch die vorläufigen englischen 3.1 Patchnotes enthalten :

      Hey everyone,

      One of the things that many people have asked for is a better look into what's coming up. Outside of Bug Report replies and the maintenance
      messaging synopsis, you don't really get a full picture of what's coming in upcoming patches until the Patch Notes go live the day before. I
      wanted to change this and give you insight into what you can expect in the next week's patch earlier. This is part of our continued effort to
      be more communicative of upcoming changes and content. However, we do realize that having information early and then subsequently having it
      change can cause friction, so if we find that the constant changes to the patches are causing more harm than good due to releasing the
      information early, we will stop posting preliminary notes. This is an experiment, and we'll see how it goes.

      There are a lot of stipulations that come with this, however. While we definitely want to get this information out to you, we can also see how
      this information can cause problems when things that are listed don't make it into the patch (or, on the opposite side of the coin, when the
      preliminary notes don't list something you expected/wanted to be in the patch). As such, I've compiled some answers to questions that I think
      may come up, either now or when the final notes are published:

      1. Why isn't X BUG listed in the preliminary notes? This is a comprehensive list of what is coming in this patch, but in no way
      reflects what is being worked on or is known. That said, the notes are subject to change as more bug fixes are finalized - the final "bug
      scrape" happens later in the week, before the notes are finalized.

      2. Why was X BUG from the preliminary notes removed? The notes are subject to change, and it probably failed QA and had to be looked at
      again. This happens from time to time, and those fixes are generally moved to the next patch.

      3. Why isn't X BUG fixed in either set of notes? Since we can't get every bug into a patch, every team has to prioritize bugs, and
      sometimes that means bugs have to be pushed to the other patches. The same team doesn't fix every bug, which is why bug fixes can range in
      severity. As mentioned before, a lack of fix does not indicate that the bug isn't being actively worked on.

      I do want to reiterate that the notes are subject to change. This doesn't mean that stuff will only be removed - things are added the
      Friday before a patch goes out all the time. Due to the nature of how patches change, though, the preliminary notes won't be updated as things
      are added/removed - the final notes will reflect the final patch. I know it sounds like I am harping on the notes changing a lot, and that's
      on purpose. This is the main concern we have about releasing this information early - that it will mislead people into thinking this is in
      any way a guarantee. It's not. In fact, it will very likely change. I'd say they have about a 98% chance to change.

      Without further ado, if you accept that these notes are very likely to change, open up the spoiler tag and enjoy!

      Quelle
    • Da kann man 1 Mio Jahre drauf herum reiten, dass "die Patch-Notes sich ändern können und nur v-o-r-l-ä-u-f-i-g sind" die Leute werden sich trotzdem drüber auslassen und flamen, nerven etc., etc., etc. wenn etwas nicht in den Notes steht, entfernt wird und und und ^^ ...

      Somit kann man - denke ich - jetzt schon festhalten, dass dieses "Experiment" fehlschlagen wird und sie keine Infos mehr vorher rausgeben werden 8) ... War doch schon immer der Hauptgrund warum Infos nie vorher gegeben wurde - weil die Leute einfach nicht die Schnauze halten können und einfach zu dumm sind um zu kapieren, dass Dinge sind noch ändern können :| ...


      MfG Ishi



      "Light" and "Darkness". Nothing is true, everything is permitted.

      There are many ways.

      But only within the "Shadows" everything unites .


    • Meine Highlights
      • New Legacy Unlock – Improved Mounting! You can now summon any vehicle or creature mount while moving!
      • New Hard Mode Flashpoints! Hard Mode Blood Hunt and Battle of Rishi are now available through Group Finder in the Hard Mode Flashpoint category at level 60.
      • The following exit points have been added to Guild Flagships:Republic:
        • Yavin 4: Coalition Staging
        • Republic: Rishi: Raider's Cove
        • Republic: Rishi: Blaster's Path Cantina
        • Imperial: Rishi: Blaster's Path Cantina
      • Corrected the jet pack animation locations on Shae Vizla’s Chestguard.
      • Sith Warrior
        • Juggernaut
        • General
          • Fixed a bug with Soresu Form that caused abilities’ damage to drop by 20% instead of 10%.
        • Immortal
          • Quake now additionally increases Force Scream damage by 40%.
          • Heavy Handed now increases Smash damage by 75% (up from 65%) and the critical strike chance of Sweeping Slash and Ravage by 30% (up from 20% and 0%, respectively).
          • Consuming Power now additionally increases Aegis Assault damage by 15%.
          • Lash Out has been redesigned: While Soresu Form is active, Retaliation is off the global cooldown and costs 1 less rage.
      • Players no longer receive “Out of Range” errors when attacking The Underlurker, and the Devastation mechanic now functions more reliably.
      • Self-Perpetuating Power Cells have replaced Synthetic Energy Matrix as a crafting material required to craft Dark Projects.
      • The Missions “[WEEKLY] The Ravagers” and “[WEEKLY] Temple of Sacrifice” are now shareable.

      :)
    • Hawk schrieb:

      Self-Perpetuating Power Cells have replaced Synthetic Energy Matrix as a crafting material required to craft Dark Projects


      ach jetzt haben sie es langsam gemerkt? Und mir als Antwort schreiben "all is working as intended"....


      Ich hatte 2 Tickets dazu ja geöffnet gehabt... Ähnliche Antwort wie bei Dir Hawk :D
      Republik
      Hatorisan (Kommando), Mizh'ato (Hüter), Jar'hato (Gelehrter), Lis'thao (Schurke), Arh'ato (Wächter)

      Imperium
      Rhaz'thao (Kopfgeldjäger), Jar'zhao (Hexer), Zaza'zu (Agent)
    • Und wieder mal nen kleines Update , gab wieder einiges neues :

      Classes + Combat

      Bounty Hunter

      Powertech

      Increased the post-depletion cooldown of Shoulder Cannon to 2 minutes (up from 1.5 minutes) and increased the ability activation cooldown of Shoulder Cannon to 1.5 seconds (up from .5 seconds).

      Pyrotech

      Automated Defenses has been redesigned: While Kolto Overload is active, your damage reduction is increased by
      30%. Additionally, the cooldown of Kolto Overload is reduced by 30 seconds.

      The damage dealt by Flaming Fist and Immolate has been reduced.

      Rain of Fire has been redesigned: Flame Thrower now deals 10% additional damage to burning targets.


      Trooper

      Vanguard

      Increased the post-depletion cooldown of Shoulder Cannon to 2 minutes (up from 1.5 minutes) and increased the ability activation
      cooldown of Shoulder Cannon to 1.5 seconds (up from .5 seconds).

      Plasmatech

      Adrenaline Fueled has been redesigned: While Adrenaline Rush is active, your damage reduction is increased by 30%. Additionally, the cooldown of Adrenaline Rush is reduced by 30 seconds.

      The damage dealt by Shockstrike and Fire Pulse has been reduced.

      Rain of Fire has been redesigned: Pulse Cannon now deals 10% additional damage to burning targets.

      Quelle