Willkommen auf Tulak Hord, wer noch Chars in den T3-M4 Gilden hat, kann diese jetzt wieder in unsere VC Gilden holen.

Klassen Änderungen in 5.5

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    • Below you will find the changes planned for Annihilation and Watchman in Game Update 5.5:

      Quote:
      Note: All changes below are currently in development and are subject to change before being released.

      Marauder
      Annihilation



      • Reduced Deadly Saber's damage by 6%
      • Juyo Mastery now gives bleed effects an additional 1% critical hit chance per stack of Juyo Form, down from 2%,
      • The temporary bleed damage bonus applied by Annihilate due to the Devious Wounds passive has been reduced from 5% to 3%
      Sentinel
      Watchman



      • Reduced Overload Saber's damage by 6%
      • Juyo Mastery now gives burn effects an additional 1% critical hit chance per stack of Juyo Form, down from 2%,
      • The temporary burn damage bonus applied by Merciless Slash due to the Smoldering Burns passive has been reduced from 5% to 3%
      DevNotes: The Annihilation / Watchman discipline was overperforming, so we made some changes to bring its overall DPS in line with its target. Deadly Saber / Overload Saber made up a large part of its damage, so we brought that down slightly to level its damage out with some of the discipline’s other abilities, while still maintaining its place in the rotation.

      Additionally, we slightly lowered the effectiveness of some other damage over time abilities through changes to a couple of passives which brought the discipline’s DPS to where it needed to be.

      -eric

      Quelle

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Taraq ()

    • Below you will find the changes coming to Rage and Focus in Game Update 5.5.

      Quote:
      Note: All changes below are currently in development and are subject to change before being released.

      Juggernaut

      • The damage done by Chilling Scream due to the Piercing Chill utility has been reduced by 60%
      Rage

      • Force Lash now deals 100% more damage
      • The bonus critical chance given by Brutality to Vicious Throw and Furious Strike has been increased from 5% to 10%
      Guardian

      • The damage done by Freezing Force due to the Persistent Chill utility has been reduced by 60%
      Focus

      • Force Lash now deals 100% more damage
      • The bonus critical chance given by Swift Slash to Dispatch and Concentrated Slice has been increased from 5% to 10%
      DevNotes: Chilling Scream / Freezing Force was doing too much damage with the Piercing Chill / Persistent Chill utility. It was being used as a single-target rotational ability when its intended use was multi-target AOE, so we reduced the damage it deals with Piercing Chill / Persistent Chill. To make up for the DPS loss, we increased the damage of Force Lash by 100%. Additionally, we increased the critical chance on two key abilities through a passive to give the discipline some additional damage potential and bring them in line with the DPS target.

      -eric

      Quelle
    • Below you will find the upcoming changes for Marksmanship and Sharpshooter in Game Update 5.5.

      Quote:
      Note: All changes below are currently in development and are subject to change before being released.

      Sniper
      Marksmanship
      • Honed Shots now grants a 3% bonus to critical hit chance and damage done by Snipe per stack, down from 5%

      Gunslinger
      Sharpshooter
      • Honed Shots now grants a 3% bonus to critical hit chance and damage done by Charged Burst per stack, down from 5%

      DevNotes: Marksmanship / Gunslinger Sharpshooter was slightly overperforming, so we reduced the critical hit chance and damage of Snipe / Charged Burst by a small amount through a passive, which brought the discipline in line with its DPS target.

      -eric

      Quelle
    • Below are the changes that are coming to Vengeance and Vigilance in Game Update 5.5:

      Quote:
      Note: All changes below are currently in development and are subject to change before being released.

      Juggernaut
      • The damage done by Chilling Scream due to the Piercing Chill utility has been reduced by 60%
      Vengeance
      • Increased the bleed damage bonus given by Bloodmaster per bleeding effect from 3% to 5%, now stacking up to 15%
      • Increased the melee bonus damage given by Ravager from 3% to 5%
      • Draining Scream now deals 45% more damage

      Guardian
      • The damage done by Freezing Force due to the Persistent Chill utility has been reduced by 60%
      Vigilance
      • Increased the burn damage bonus given by Burnmaster per burning effect from 3% to 5%, now stacking up to 15%
      • Increased the melee bonus damage given by Master Focus from 3% to 5%
      • Burning Blade now deals 45% more damage

      DevNotes: Chilling Scream / Freezing Force was doing too much damage with the Piercing Chill / Persistent Chill utility. It was being used as a single-target rotational ability when it’s intended use was multi-target AOE, so we reduced the damage it deals with Piercing Chill / Persistent Chill. To make up for part of the DPS loss, we increased the damage of Draining Scream / Burning Blade by 45%. Then to make up for the rest of the DPS needed to bring Vengeance / Vigilance in line with its DPS target, we increased periodic damage and overall melee damage through two passive abilities.

      -eric

      Quelle